| 1. | Nearby friendly melee units gain hit points when they hit enemy units 附近的近身友方单位在攻击时能吸取一定的生命,范围300 。 |
| 2. | Nearby friendly melee units gain hit points when they hit enemy units 四周的近身友方单位在攻击时能吸取一定的生命,范围300 。 |
| 3. | Level 1 - nearby friendly melee units gain 5 % of their attack damage when they hit enemy units 一级-附近300范围内的近身友方单位在攻击时能吸取所造成伤害5 %的生命。 |
| 4. | Level 1 - nearby friendly melee units gain 5 % of their attack damage when they hit enemy units 一级-四周300范围内的近身友方单位在攻击时能吸取所造成伤害5 %的生命。 |
| 5. | Level 3 - nearby friendly melee units gain 15 % of their attack damage when they hit enemy units 三级-四周300范围内的近身友方单位在攻击时能吸取所造成伤害15 %的生命。 |
| 6. | Level 2 - nearby friendly melee units gain 10 % of their attack damage when they hit enemy units 二级-附近300范围内的近身友方单位在攻击时能吸取所造成伤害10 %的生命。 |
| 7. | Level 4 - nearby friendly melee units gain 20 % of their attack damage when they hit enemy units 四级-附近300范围内的近身友方单位在攻击时能吸取所造成伤害20 %的生命。 |
| 8. | Level 4 - nearby friendly melee units gain 20 % of their attack damage when they hit enemy units 四级-四周300范围内的近身友方单位在攻击时能吸取所造成伤害20 %的生命。 |
| 9. | Level 2 - nearby friendly melee units gain 10 % of their attack damage when they hit enemy units 二级-四周300范围内的近身友方单位在攻击时能吸取所造成伤害10 %的生命。 |
| 10. | Level 3 - nearby friendly melee units gain 15 % of their attack damage when they hit enemy units 三级-附近300范围内的近身友方单位在攻击时能吸取所造成伤害15 %的生命。 |